

Every mission in Project Wingman essentially boils down to “go here, shoot things.” The only variety you get is in the things you shoot, how you shoot them, and why you’re shooting them at all. Mission complexity is another space where Project Wingman falls short. It’s a little thing, but it’s a reminder that Project Wingman is an indie game that simply doesn’t have the manpower to carefully manicure every fluffy white thing in the sky. In Project Wingman, I can sort of see the outline of a cloud-shaped tileset.

In Ace Combat 7, I can fly into the upper atmosphere, look down, and see the tops of thunderheads.

By and large, Project Wingman is a very pretty game that ensures its planes look great in the waning light of a setting sun, but the same can't be said for smoke and cloud effects.
